Created a stylized, animated diorama of assets for a 'dark alley' environment, perhaps for a game. Used Blender for modeling low poly objects, and used ZBrush for sculping high poly models for baking texture maps. Renders and turntable made from Marmoset Toolbag.
Wizard's Writing Desk
I've always been a fan of medieval/fantasy films and games, which is what inspired me to create this 3D scene of a wizards desk. Made with Autodesk Maya, Substance Painter, and Marmoset Toolbag.
Donut and Coffee
This project was a great learning experience thanks to Andrew Price (Blender Guru) and amazing tutorials on the basics of Blender.
Sci-Fi Hallway
One of my favorite projects I've done during my time in college. The assignment was creating a modular environment using only one material and 5 textures (presented below). Made using Autodesk Maya, Substance Painter and Unity Engine.