ALEX YOUNG
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Alex Young
I'm a 3D Generalist and 

​Game Artist.

​Why Do I Make Games?

Passion. Freedom. Innovation. Creativity.
The very few words I'd use to describe the joy of not only playing video games, but creating them from the ground up.
The visual aspects and elements in games emerges us into news worlds, stories and experiences waiting to be discovered.
I aim to provide and create the best visual assets in games not to be realistic, but believable.  
3D MODELING
3D ANIMATION
MOTION GRAPHICS
PICO-8

Published Titles

Iron Skies (Mobile) - 2017
- Concept / 2D Artist 
​Take it to the skies and battle your opponents through fierce firefights with an arsenal of different weapons. Unlock and customize your battle balloons and fight your way to become ruler of the skies. (Published on Google Play Store)
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Shinobi Blitz - 2017
- 3D Artist and Level Design

Defend your castle from countless waves from enemies ninjas waiting take your treasure. As a strategist, build and upgrade 4 variants of deadly towers to destroy the invading ninjas, and also place traps on pathways to slow them down. (Published on Itch.io) 

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Resurgence: Eve of Despair - 2017 
- 3D Modeler
From a cyber based Victorian City to a hellish otherworldly realm, hack and slash your way though 3 epic levels filled with challenges and dangers in this fast-paced action platformer. Grind on rails, wall jump through giants gaps, and destroy your enemies who dare stand in your way. (Published on Itch.io)   
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Skate and Grind - 2018
- Lead 3D Modeler
Play as a young skater and explore two epic urban-styled levels to collect wood and metal scraps to build up your warehouse. Grind on metal griders in the towering construction site and race your way in the floating islands of Shredsville, try to find all the collectables to unlock new features. ​(Published on Itch.io)
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Connect with me on LinkedIn

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  • Home
  • About Me
  • 3D Modeling
  • 3D Animation
  • Motion Graphics
  • PICO-8
  • Contact